Workshop on 3D Heritage on the Mobile Web

Technologies and Services to support the sustainability of the Cultural Heritage Sector.
7th February 2012, Grand Parade, University of Brighton, Brighton UK

Workshop Overview
Who should attend?
Travel Details

Workshop Overview

Ubiquitous, personalised and context aware: these are some of the advantages offered by applications and services based on mobile web technologies. Unsurprisingly, the Cultural Heritage sector’s interest in these and 3D technologies has increased in the last few years. This is not just due to the huge popularity of smart phones and the predicted growth and improvement in 3D capabilities in the mobile device market. This increased interest is also generated by the nature of the assets that the Cultural Heritage sector cares for.

Cultural Heritage is universally available and yet is individually experienced by each of us. As a result, mobile technology represents an exceptional opportunity for the sector to offer innovative approaches to the individual to interact with cultural assets- including those which are not always visible or accessible. In return, these innovations could offer sustainable business models and valuable revenue streams across the sector.

The aim of this Workshop is to bring together researchers and practitioners from diverse fields of both the production and consumption of 3D content for cultural heritage. Together they will explore the opportunities and challenges offered by the type of experiences that are enabled by mobile technologies and which might be different to those experiences enabled by more traditional devices such as PCs, 3D TVs or large scale installations.

The Workshop will be fully hands-on and interactive, with lively discussions on how 3D technologies on mobile devices could support key ideas. These will include:

  • Innovative approaches for 3D digitisation
  • Information and knowledge enrichment of 3D content
  • Mobile access and intelligent search of 3D repositories
  • Visualisation of 3D cultural assets (e.g. in their original state or setting).

In addition, participants will be introduced to a range of business models in which to embed and develop relationships between people and cultural assets and which, critically, add value. These relationships can be between people, for example social networking; between people and assets, for example bringing together people with new online resources as customers, suppliers or creators; or between assets, for example data mining and aggregation.

The Workshop will operate at the intersection of all these themes and is expected to produce a "palette" of products and services, revenue models and, importantly, consider the cultural and community acceptability of their deployment.
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Draft Programme

10:00 – 10:30 Registration
10:30 – 10:50 Introduction
Karina Rodriguez-Echavarria, University of Brighton
10:50 – 11:15 Mobile market and opportunities for the CH sector
11:15 – 11:40 Opportunities in the 3D mobile web area: technologies and business models
Karina Rodriguez-Echavarria and Jaime Kaminski, University of Brighton
11:40 – 12:05 Mobile 3D capture
David Tingdahl, K.U. Leuven
12:05 – 12:30 Populating and browsing 3D collections
Sebastian Peña Serna, Fraunhofer, IGD
12:30 – 13:30 Lunch
13:30 – 13:55 Use and discoverability of 3D in the context of Europeana
Jan Molendijk, Europeana Foundation
13:55 –14:20 Mobile 3D visualisation: IPad Meshlab
Marco Callieri, ISTI-CNR
14:20 – 14:45 Contextual User-generated Content for Learning and Cultural Heritage
Lyn Pemberton and Marcus Winter, University of Brighton
14:45 – 15:10 Augmented & Mixed Reality for Cultural Heritage
Jens Keil, Fraunhofer, IGD
15:10 – 15:25 Coffee break
15:25 – 16:30 Group discussion
16:30 – 16:50 Defining research areas from group discussion
David Arnold, University of Brighton
16:50 – 17:00 Conclusions

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Who should attend?

The Workshop would be of interest to researchers and practitioners in different areas of Cultural Heritage research and dissemination, as well as in the fields of 3D data acquisition, 3D information management and retrieval, 3D visualisation.
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Outcomes of the workshop

A position paper will be published outlining a vision for 3D Heritage in the Mobile Web and associated business opportunities. This will include the content and discussions from the Workshop with regards to current and future developments. The Workshop will also contribute towards developing ideas for future project proposals among the attendees.
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A limited number of places are available to attend the Workshop. For this we are asking for a contribution of £10 towards costs. Refreshments and lunch will be provided on the day of the workshop. We regret that we are unable to refund this contribution in the event that you cannot attend the Workshop for whatever reason.
Please follow this link to pay:
For any further information please contact
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Travel Details

The Workshop will take place in the Boardroom of the University of Brighton Grand Parade building. This is very close to the city centre and train station. Brighton is on the mainline from London Victoria and London Bridge stations and is a 30 minute train ride from Gatwick Airport. Travel instructions and a map can be found here.

The Visit Brighton website has a lot of information about accommodation should you require and other visitor information.
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The Workshop is organised as part of the 3D services on the Mobile Web project and is funded by the "Santander Business Research & Collaboration Fund" at the University of Brighton.
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In association with: vcc